Archive for September, 2011

Mine latest invenchion!


I was talking to a friend online the other day about the music of Tim Follin when I remembered a piece of music that wasn’t from the C64 that I *thought* was by him.  When I remembered the title eventually, I realized that in fact it was an even more unique non-c64 composition from Martin Galway, C64 musician supremo.  Martin had composed music on few other formats. Notably the Sinclair Specturm, but also the GameBoy and SNES.  One of the unlikely games that Martin collaborated with others on was Ultima: Runes of Virtue II.






The original Gameboy music:



Meanwhile, here’s my arrangement, which was inspired by a bit of Mass Effect, Blade Runner, and well..  spaceysynthiness in general :)



This being a non-C64 remix I will not be uploading to so will not have my normal captive audience :D

Retro-Cronie Kenz posed the question of “What if Galway had released the tune on the C64?” – so I created a hypothetical version of the tune :D  It takes some liberties with the C64 hardware… er… 6 SID channels anyone? ;)



A music video.. of sorts :D

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coming up today.. a remix, of a Martin Galway tune.. but not a C64 tune… :O

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…as requested by the ever awesome just for existing RETROGAMER magazine!

In no order, they’re just my faves in general:-


1 – The Last Ninja.

Or should that be Last Ninjai? Ninjas?  Anyho0 – the trilogy of games that showed off what the C64 was capable of both in terms of scale, art and especially music!

2 – Green Beret

Yes I know, you’re thinking this is going to read like my top 10 music list, and whilst there is a mutual association between the nostalgia, the music, and the game…  Green Beret stands proud as a pretty arcade-perfect conversion of the original game.. certainly at least as hard!

3 – Beyond the Forbidden Forest

A game that genuinely had me jumping in my seat back in the day, that infernal toothy wyrm of doom thing coming up and turning you into a fountain of blood.  Genuinely creepy, cinematic music, and whilst not perhaps the best define graphics, they certainly make up for it in variety, and scale.

4 – Wizball

I remember buying this at the time and wishing I could show it to games programmers a few years earlier in order to show them the black magic voodoo that was possible on the C64, like some kind of timetravelling futuriest.. “IN THE FUTURE… THERE WILL BE COLOUR! AND MUSIC! AND LOTS AND LOTS OF SPRITES!”
Stupendous simple concept. Whacky, slick and gorgeous execution :D

5 – Creatures 1 & 2

Cheating a bit with the two entries, especially as both are quite different.  But both games are absolutely stunning and have demonstrate the C64 at the peak of its achievements in graphics capability and gameplay dynamics. Some of the cutest music and characters EVAR.

6 – FireAnt

A guilty pleasure of mine motivated a bit by nostalgia as it was one of the first C64 games I played.  Simple in design, addictive to play.

7 – Turbo-Outrun

A close call between the original outrun on the C64 and Turbo.. the original was flawed in its conversion, but undeniably fast to play.. but Turbo-outrun won in the sheer slickness of its presentation. Unforgettable music, impressive visuals, and very smart code squeezed in bits into 64k :)

8 – Nebulous

Unique design concept. Beautiful graphics. Yes.

9 – Barbarian

Seminal slash-em up. 2-player heaven.  Single player.. well..  it was the 2-player game but with a tacked on story idea. Lots of gory fun, with a very clever graphics implementation.  The ambitious sequel whilst amazing in its appearance, art design and scale, disappointed – at least the tape-version anyway.

10 – IK+

The *other* Fighting game of note..  not International Karate, but its perfected sequel IK+.  2 player + 1 player AI fighting.  Crazy flying ball+dustbin lid combat. Trousers falling down. Fantastic cacophonous sound effects and music. Beautiful animated backdrop.


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